NavMesh.SamplePosition returns (Infinity, Infinity, Infinity)
What am I doing Wrong? var circleRadius : float = 20; var navHit : NavMeshHit; var navLayer : int = NavMesh.GetNavMeshLayerFromName("Default"); NavMesh.SamplePosition(transform.position, navHit,...
View ArticleUse Legacy animation in Mecanim
Hi, Is it possible to use legacy animations in Mecanim? I have some models set a legacy and I have some legacy animations, I changed them all to humanoid but the animations are slightly messed up, one...
View ArticleResize array in script not changing in the inspector
Hi, I have around 300 arrays, and in my script they were all originally set to a size of 10, so in the inspector I've always seen the 10 slots, now I want to resize them to 20, but when I change the...
View ArticleCopy Array to a Stack
Hi, Is there a simple way to copy an array to a stack at Start, so when I pop one from the stack I do not end up with a (Clone) I know "CopyTo" Copies the Stack to an existing one-dimensional Array and...
View ArticleFreezing effect on camera
Hi, Anyone know how I could get a good freezing effect in the camera? A good texture I could fade in or shader, script, or something else? Cheers.
View ArticleArray or List holding 3 floats, multidimensional, Jagged?
Hi, As below I have 3 arrays holding floats, 7, 7 and 4 .. What I'd like to do is make a list or array (as I know lists are faster) with all these values in one list or array, so I could call 1,1 .....
View ArticleParticleSystem.Stop or particleEmitter.enabled = false;
Hi, What the best to use ParticleSystem.Stop(); or particleEmitter.enabled = false; ? To stop a shuriken particle effect, is one more resource greedy ?
View ArticleOrientate a quad to the ray cast hit.normal
Hi, what I'm trying to do is when the ray cast id fired I want to place a quad with a texture on it at the hit.point so for testing I tried Instantiate (prefab, hit.point,...
View ArticleCut hole though centre of shader on camera
Hi, Is it possible to cut/put a hole through the centre of a shader effect applied to the camera so I can see through? I purchased the Camera Filter Pack from the asset store while its on sale and I'm...
View ArticleConvert root motion to Nav Mesh Agent speed
Hi, I have an enemy that uses root motion, and has a nav mesh agent, how would I covert the root motion to nav mesh agent speed? Is it possible? Or should I be doing it another way? Thanks.
View ArticleFind ALL game objects containing the same scrip
Hi, Is it possible to find ALL game objects containing the same script in my project, or does anyone know of a pug in ? The reason I ask is over the years if created so many scripts and I'm sure some...
View ArticleGet hit direction from one gameObject hitting another
If I fire a gun (bullet) I use a ray cast (Ray.direction) to get the direction the ray was hitting the rigid body to add force. impactTarget = hit.rigidbody; impact = ray.direction * 12; I then add...
View ArticleDeformation shader
Hi, I'm after a mobile deformation shader, what I have is an egg and I want to animate it with a deform shader to give the elusion of something trying to break out, anyone know of one please? Thanks.
View ArticleAccess protected class from other script.
Hi, I'm using some script for one of my own projects from UFPS and would like to know how I would access the Inflictor below from another script with C, as I'm .js I'm not to sure with this, thanks....
View ArticleOnBecameVisible() .. GetComponent(ScriptName)
Hi, I have a simple script (below) that I attach to EVERY enemy in the game to tell me if they are visible or not, the script is attached to each of the LOD renderer on each enemy. My problem is...
View ArticleAnyone brought from TurboSquid?
Hi, Has anyone purchased any models from TurboSquid and used them in Unity? The reason I ask is on their site it states included formats on the right, 3DS, OBJ, Autodesk FBX .. ect but I've noticed the...
View ArticleCheck if transform is moving backwards
I'm trying to detect when a transform with a nav mesh agent attached without ridged body is moving backwards so I can apply an animation. When the player with a nav mesh obstacle attached comes close...
View ArticleBloom effect around a GUI texture
Hi, I have a health bar at the top of the screen that goes up and down depending on the health of the player. GUI.DrawTexture(Rect(Screen.width / 2 - 150, Screen.height - Screen.height + 30, adjust,...
View ArticleFreeze child from moving up / down
Hi, I have a cube child of my camera 1 unit in front, what I'd like to do is stop the cube moving up/down when I look up/down but I want the cube to rotate around with the camera when I look around,...
View ArticleVector3.Lerp() moving in 1 frame
Why does this not work ? var dogOldPos = new Vector3(); var dogNewPos = new Vector3(); dogOldPos = (Camera.main.transform.position + Camera.main.transform.forward * 0.2 + -Camera.main.transform.up *...
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