If I fire a gun (bullet) I use a ray cast (Ray.direction) to get the direction the ray was hitting the rigid body to add force.
impactTarget = hit.rigidbody;
impact = ray.direction * 12;
I then add force to the rigid body thats been hit with
impactTarget.AddForce(impact,ForceMode.VelocityChange);
And all works well with the bullet because it's instant, if I use the Ray.direction for the RPG by the time it's reached the target the ray cast could be looking somewhere else.
But how if I shoot a RPG (gameObject with small box collider) and hit the same rigid body do I get the direction of the RPG hitting from.
ImpactTarget = contact.gameObject.rigidbody;
impact = contact.??
I'm using for the collision detection
function OnCollisionEnter(collision : Collision){
var contact = collision.contacts[0];
Thanks.
↧