I'm trying to set a variable to a collider type.
When a particle hits an enemy I want it to see what type of collider it has just hit, box, capsule or sphere .
I thought something like this would work
private var col : Collider;
private var colCenter : Vector3;
col = _enemy[i].Transforms.gameObject.GetComponent.();
var colType = col.GetType();
colCenter = _enemy[i].Transforms.position + colType.center;
But I get the error .. 'center' is not a member of 'System.Type'
Also tried
private var colCenter : Vector3;
var col = _enemy[i].Transforms.gameObject.GetComponent.().GetType();
colCenter = _enemy[i].Transforms.position + col.center;
But still get the error .. 'centre' is not a member of 'System.Type'
Any help please, thanks.
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